This is an in-game shot of my earth golem. I used the Crysis Warhead's editor and environment for this shot... only the golem is mine.
The body uses only one 512x512 tiled texture set (diffuse,specular,normal), without detail map. The tree on its back uses 1 uniqe and 1 tiled 512x512 texure set, and the ivy uses another unique 512 set.
The golem about 6m tall, and uses 256 pixel/meter uv.
The triangle budget of this guy is about 25k.